The power ups lose their “Wow” after multiple uses and the game is plagued with bugs and glitches - clipping through walls, the ground and other cars to name a few. The game is amusing and enjoyable for the first hour then drops off as you repeat the same actions over and over. Driving though the city and launching old ladies with their walkers into oblivion is no doubt an enjoyable experience, but it cannot be the basis upon which a game is built. The gameplay itself is adequate, even fun at times. A game’s graphics can be overlooked if they aren’t quite to taste if there are other redeeming elements to the gameplay/story that show where the time and effort were put in, but this game lacks such redeeming qualities. The soundtrack follows suit, trying to pull the nostalgic feelings out through music but falling quite short. The physics in the game are over the top, but not in the good way you would want in a game like this. The environments, the people, the cars, all of it is very last gen.
Grand Theft Auto 5 this is not, the game looks like its running on an engine from a decade ago. Allow me to elaborate.įirst, let me address the graphics. Now here we are in 2016 getting the crowdfunded sequel, Carmageddon: Max Damage, a game that would have been perfect… in 2004.
The graphics are good, but the gameplay is fantastic, a classic arcade driver with over the top violence and insane stunts that fit the needs of the masses at the time.
#Carmageddon 2 soundtrack drivers
It’s 1997, you just picked up Carmageddon for the PC and you are sitting down thrashing fellow drivers and pedestrians are exploding in little fountains of gore.